Asgard
Check here for the best teams to use in the Asgard raids. I will show five teams for each boss to use with autoplay. But also optional teams for manual mode and how to play them to improve the potential damage.
All teams, but also the manual tactics and timings, are constantly evolving. I will of course regularly update them to reflect my current knowledge.
*Maestro manual guides are still in development - but teams are there*
As an Addendum at the bottom of the page, there is an overview of how to develop Isaac and Martha - to keep them from being "overdeveloped" and stay effective in the Asgard battles.
Osh
Buffs:
- Prio 1: Sphere Energy Unleashed, Chosen by the Stars, Astral Shield, Keepers Blessing, Marksman Opportunity, Immortal Hero, Stellar Tank Resilience, Insomnia, Survivors Willpower, Dreamers Retaliation
- AFTER using Isaac team: Healing Converter
- Prio 2: Mages Vigilance, Nightmares Energy
- Gold Buffs START: Meteor of Haste, Jumpstart, Wormhole Suppressor
- Gold Buffs AFTER using Isaac team: Defense Sphere Override & Destroyer
OSH - Auto
Six useful teams for auto play, sorted by expected damage.
Note that these teams are for Osh level 160. They should obviously also work on lower levels. Some with higher damage output, but some with lower damage output, because some heroes damage depends on the enemy health pool - Cornelius and Jhu will do less dmg on lower levels! So if you and your guilds are fighting at max level 160, then you should not waste them on 150!
1. Isaac with Lara - AUTO
The alternative to 1.1a for those who do not like to play manually. Apparently around 250-450m damage ... as long as it doesn't randomly die early from bad meteor RNG.
If your Martha has Armor > 25k, you should remove Axel patronage to let her get energy faster and ult more reliably during the meteor to keep your team alive!
2. Warrior team 1 with Corny - AUTO
The team has a certain variance, usually between 25m and 85m damage. Average seems to be around 40-50m.
Aurora (Oliver patronage) can replace Julius, but does less dmg.
3. Corvus team - AUTO
When playing on auto, it seems GUUS is the most reliable healer for this team, because he actively fights the spheres. If you use Team 4 (Warriors with Adam) then you should replace Guus with THEA (Axel patronage).
Damage should be around 35m.
4. Warrior team 2 with Adam - AUTO
Damage output is mostly around 25-55m. But you can get unlucky with someone dying and only scoring 5m or so. Average still seems to be around 35m though.
5. Orion&Augustus - AUTO
You can replace the front two heroes, but they need to be placed in front of Orion. Amira or Satori are good options with useful artifact buffs. But very weak heroes can work there, too!
The damage is very dependant on RNG and has a huge variance, usually between 5m and 50m. And thus "only" 25-30 on average.
Optional: Solo Jhu - AUTO
This can be a safe option if Orion&Augustus feels too volatile or any other team is unavailable. Khark and Dante can be replaced, but it is important to keep Jhu in the backline! This team requires the INSOMNIA buff!
The damage is a very reliably between 25-30m.
OSH - MANUAL
Five relevant teams here, but only the Corny and the Corvus teams are really played on manual. Although some little manual play on Orion&Augustus can help too. Team 3 can be adjusted for level 150 for ranking purposes.
Note that these teams are for Osh level 160. They should obviously also work on lower levels. Some with higher damage output, but some with lower damage output, because some heroes damage depends on the enemy health pool - Cornelius and Jhu will do less dmg on lower levels! If you are fighting at max level 160, then i would not "waste" the first four teams on level 150, because they do their full damage on 160 too - or more.
1. Isaac with Corny - MANUAL
Can potentially kill Osh twice for an overall 1.72b damage. You need to be lucky with 2x crits though. And you need Osh on full health. Jet or Jhu for Nebula are alternatives. Using Jhu here will rule out team 1.4.
Axel should be on Martha to increase her healing if armor is not (way) above 25k. Then it won't slow her down!
Check the manual guide below!
2. Corvus team - MANUAL
It seems like with Byrna around, Celesten seems to be the best option in order to fully maximize dmg thanks to her (double) Magic Attack buff. Thea or Guus are the safer options. But i feel like Guus is putting too much dmg on the spheres, reducing the pure dmg that Albus duplicates and therefore overall damage.
Damage should be around 40-50m.
3. Warrior team - AUTO
Damage output is mostly around 40-55m. But you can get unlucky with someone dying and only scoring 20m or so.
3b. Warrior team for Osh 150 - AUTO
This should only be used by players pushing for high ranking on Osh, incl. manual Cornelius battles. Damage is around 80-110m.
4. Orion&Augustus - AUTO
You can replace the front two heroes, but they need to be placed in front of Orion. Amira or Satori are good options with useful artifact buffs. But very weak heroes can work there, too!
The damage is very dependant on RNG and has a huge variance, usually between 5m and 50m.
You can do a little manual adjustment by holding Orions and Augustus ults until the meteor comes down, so they get some quick heals at least at the start of the meteor shower.
5. Solo Jhu - AUTO
You can potentially switch out Khark and Dante. But it is important to keep Jhu in the backline! This team requires the INSOMNIA buff!
The damage is a very steady 25-30m.
Manual guide for Osh 160 with Isaac-Cornelius team
The timing chart above shows when to use the ultimates of the heroes. Notes:
- Oftentimes, heroes (esp. Sebastian) are not ready, i.e. charged for Combo 3 or 4. Then skip one of the two combos and just kill Spheres with Isaac.*
- Ult with Nebula ideally within 3 sec after Sebastian to improve his Battle Song
- It is necessary to ult with Sebastian around 5-6 seconds before activating Cornelius. This way Sebastian has enough time to cast his Battle Song after applying Crit Rating to the team. Musical notes will appear around the heroes and it will let Sebastian deal pure dmg on any crit. That gets then duplicated by Albus.
- In order to keep the team up, Martha's ult has to saved for the Meteor - her Armor artifact buff protects the others.
- In order to increase the Crit Chance and Damage, Nebulas Equilibrium buff (the bubble) needs to be on Sebastian when he casts his Battle Song. It is really hard to time that though, but it will increase the Crit Chance from around 33% to around 42% (with all other buffs applied once).
*You could sneak in a Martha ult after Combo 3 to speed up your team. You should only do it with a "small" Martha that gets her ultimate up again on the next meteor that will happen after Combo 4!
Video of Osh 160 with Cornelius
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Unfortunately Osh was on only 670m health when i started the battle, so i could only do 1.53b instead of the possible 1.72b damage (that i would have done otherwise).
Note that i could have done another combo starting at around 0:15 if i had not killed Osh a second time already. Also i had to skip one combo attack around 0:45 because my heroes, esp. Sebastian, were not ready - and my Martha is unfortunately overdeveloped, so i cannot use her ult to speed my team up there.
Manual guide for Osh 160 with Corvus team
The timing chart above shows when to use the ultimates of the heroes. Notes:
- Early on use Aidan, Albus and Thea asap when available, i.e. charged. The times are an approximate for that.
- Byrna is not in the chart - you ult with her whenever she is ready
- When your other healers are pretty much maxed, you can arguably also use their ults whenever ready - the Meteors should not be a problem anymore.
- You use Heidi to kill the spheres - they are on a fairly(!) fixed timer shown in the chart. Heidi should ult when all spheres move to the front and turned golden. This should be around(!) the time in the green lines.
- Use Albus with Heidi so he duplicates Heidis dmg.
Maestro
Buffs:
- Prio 1: Unbridled Energy, At the speed of light, Pillar of Confidence, Effective Tactics, Secret Weapon, Strength in Peservernce, At the Limit, Perfect Storm, Charmer's skill*
- Prio 2 (remaining coins): Through a Prism, The Tireless
- Gold buffs: Keepers of Balance, Mischievous Team, Sparkling Mood are necessary for the Corny Main Team - the other two are useful for other teams
*In testing while Turtles are currently bugged and heal for less
Note that these teams are for Maestro level 160. They should obviously also work on lower levels. Some with higher damage output, but some with lower damage output, because some heroes damage depends on the enemy health pool - Cornelius will do less dmg on lower levels! I also would not "waste" the first four teams on level 150, because they do their full damage on 160 too (or more).
1. Cornelius team - AUTO/MANUAL
This lineup is specifically for the manual mode. I am not sure there is an adjustment for auto play, but it could be worth giving Qing Mao a try ... maybe for Turtles or Isaac. TRISTAN can replace Lyria - he has a tiny bit more Health (+25k).
Also check the manual guide below to deal around 300m dmg per crit - which can theoretically be done 4 times.
With Turtles currently bugged, it might be helpful to give Lyria Oliver patronage.
2. Corvus team - AUTO/MANUAL
Byrna is a fresh addition and the team might not be settled 100% yet, i.e. better version might be possible.
The team can be played either way. But check the manual guide below in order to increase the expected damage output from around 60-70m to around 80-100m.
3. Orion&Augustus - AUTO/MANUAL
There are some options to replace Nebula: Satori or Amira are popular choices, but they will drop the potential dmg that can be done.
The damage on auto is very dependant on RNG and has a huge variation, usually between 5m and 50m. With precise manual play you can keep the team safe from stun horns and do a reliable 30-40m. Check the manual guide below.
4. Heidi - AUTO/MANUAL
Nebula is a strong option for this, probably replacing Arachne or Guus. Astaroth can replace Alvanor if not available.
Check the manual guide for more. I usually do around 20m on manual. And i often feel i could play better. On auto 10-15m are more realistic.
5. Mage team on lvl 150 - MANUAL (/AUTO?)
There is (afaik!) not really a strong 5th team for 160. But since you need to beat 150 first anyways, it is fine to do one attack on 150 instead of running an inferior team.
I usually do around 25-30m on manual. It is probably a lot less reliable on auto, but maybe worth a try.
I would think there is a better hero for KRISTA, but i tried a few (Cascade, Judge, Aurora) and it didnt make the team better. Although i would like to try MOJO ...
Maestro - General Mechanics
tbd.
tbd.
Manual guide for 2.1: Maestro 160 with Cornelius team
The timing chart above shows when to use the ultimates of the heroes. Notes:
- tbd.
Manual guide for 2.2: Maestro 160 with Corvus team
The timing chart above shows when to use the ultimates of the heroes. Notes:
- tbd.
Manual guides for 2.3 - 2.5: Maestro 160 with Orion&Augustus, Heidi and the Mages team
tbd.
tbd.
tbd.
Addendum: Developing ISAAC and MARTHA for Osh
In order to do high dmg on Osh, your Isaac must not be overdeveloped. And while an overdeveloped Martha is a lot less of a problem, it is still not ideal. Here is a plan on how to build up these two heroes*
With this setup Isaac will not overkill the Spheres on Osh.
Martha will have around 420k Health, 94k Magic Attack and 24.3k Armor - which allows Axel patronage w/out getting too high on Armor. If the Health feels too low, equipping items until R+2 works best - items give a higher number of Magic Atk per Health than Ascension or Gift of Elements. On R+2 Dragon's Heart, Asklepius and Creator of Worlds should be skipped regardless - it's too much Health for too little other stats. Another option would be to also skip the Armor skin. That would allow building Ascension (instead of Items) and not overdevelop armor. There is still a lot of health, so be careful!
*Stats for Isaac are what i use - and it works. My Martha is higher developed than this: 630k Health ... unfortunately.
On a final note, while it might look like it is worth to keep CORNELIUS' health low too, i do not believe that it makes a big difference. On the contrary, low health might actually get him killed. Unlike the other four heroes, his armor is too low to get any protection from the meteors, not even from Marthas artifact buff. For the reference: my Cornelius is at around 670k and around 70k below max.